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Tv tropes atomic heart
Tv tropes atomic heart







tv tropes atomic heart

Siege Towers can garrison a number of units inside them, drive up to the enemy's walls and unload the troops straight onto the other side as a bypass.Not only will it keep an enemy battleship or submarine busy for a couple turns, letting your other units slip by unbothered, but when it's sunk you get a ludicrous amount of charge for your CO Power: often enough to activate it next turn. One of the best uses of the carrier on pre-deployed maps? Let it get sacked by the enemy.A great use for these things is to plop them down on enemy bases, airports, and ports which will prevent them from using said property until they manage to take this thing down: 20,000 money is a high investment, but well worth it even it only means preventing your opponent from deploying units for a couple of turns. This makes them useful for blocking enemy units as they can be used to stop enemy units dead in their tracks at bridges and chokepoints, making them invest in expensive units of their own to counter it or contend with being picked off by indirect units. However, they have a gigantic movement range of 9 with zero movement penalties, a massive supply of fuel, and can only be targeted by a very small minority of units. Fighters are seen as a very situational unit, as they can only target air units and are very expensive.A Megatank won't be able to injure one of his infantry on an HQ, so if you skank onto their HQ, begin the capture, and pop Samurai Spirit, you have won. Normally this is used for outright devastating offences, but a Kanbei unit on an HQ will have such an outright absurd defense they are essentially invincible. Kanbei has a similar tactic as his Super Power Samurai Spirit boots attack and defense to a whopping 160%.This makes Lash almost as good at HQ capture victories as Sami, a commander entirely based around that playstyle.

tv tropes atomic heart

She's supposed to use this for both offensive pushes (as her troops gain firepower for each terrain star they have) and defense, but if she starts capturing the enemy HQ and activates it, her capturing Infantry will gain Nigh-Invulnerability with 8 defense stars, practically guaranteeing her the win. Lash's Super Power Prime Tactics doubles the effects of terrain.In spite of their name, they see more usage against infantry than they do against aircraft, and later games actually point out their effectiveness at this. They're also rather effective against Recons and other light vehicles in a pinch, they can also take on Tanks as well. Anti-Air Tanks are relatively inexpensive, highly mobile, and extremely effective at dispatching enemy infantry, since their only means of attack is their Vulcan Cannon which can do upwards of 180% damage, unlike the Tank whose secondary machine gun will do about 80% damage.









Tv tropes atomic heart