
The path to building a superpower is a long and arduous one, which can really feel like a drag, but Tropico is a game best enjoyed at a relaxed pace. Tropico 6 is incredibly in depth, at times quite complicated, but satisfying once you really get going and things start to come together. It does, however, suffer from the odd frame-rate dip when you move to a new place really quickly. It never feels too awkward or out of place.

Sometimes traversing around your islands can be awkward, and I’ve botched more zooms than I’m prepared to admit, but for the most part it’s a great way to experience the game. It is not the first time Tropico has appeared on a console so I am sure it’s been refined by now, because the controls are done very well. Luckily, how a game like this looks isn’t necessarily important, but what really matters is how well the controls will translate from a mouse and keyboard. Every single detail is blurred or jagged. None of these are more obvious than the way the game looks, especially when zoomed in closely. Tropico 6 has obviously had to make some sacrifices in order to run on the Nintendo Switch. A sandbox game has almost unlimited potential and if you really get into a particular save, Tropico could quite easily be your go-to game, for a very long time. It may seem intimidating (it kind of is), but with that many options also comes an incredible amount of opportunities. There is a ridiculous amount of options and in turn plenty of depth. The sandbox mode is completely unguided and up to you. It’s pretty clear from just looking at Tropico that it has a good sense of humour so it’s a relief that the writing during the missions delivers on this further. The missions are accompanied by characters that are not only very well written, but are also delivered well too. The missions are much more guided than the sandbox mode. Once you’ve waded through the tutorials you then have two choices: the sandbox mode or the missions. The real learning starts when the tutorial ends. Something I’m sure everyone heard when they were learning, but oddly is very comparable to Tropico. Tropico is a bit like the old adage about driving: “You don’t really start learning to drive until you have passed your test”. It’s not impossible to just go in and wing it, as there is a fair amount of guidance, but the tutorials do go that extra mile to add clarity and even then they don’t go into everything. It may be bordering on egregiously long, and it may feel like a waste of time, but going in with no experience is incredibly daunting and a recipe for failure.


Most importantly I can’t recommend enough how useful the tutorial is. The answer is better than I could’ve expected, but still far from perfect. I was fascinated to see how a franchise like Tropico, traditionally at its best on a PC, would shape up on the Nintendo Switch.

Luckily I knew how broad and in depth Tropico could be, so that didn’t come as a surprise. My knowledge of the game was very limited. Tropico games are uncharted territory for myself, so what better way to become accustomed to the franchise than with its first entry on Nintendo platforms. Each of these time periods come with their own challenges, layering on what came before, as you shape your nation how you see fit. There are four different eras you operate through, starting with the Colonial Era, then the World Wars, the Cold War Era and, of course, the Modern Era. Tropico is a simulation game where you assume the persona of El Presidente, a political leader based in the Caribbean.
